Sunday 28 January 2018

1918 right after the last Offensive

We agreed to play a 28mm WW1 game, with the rules amalgam "Muddy CoC" (Chain of Command and Through Mud and Blood) in the scenario of the last German Offensives. The breakthrough would allow "normal" terrain, and maybe the lack of barrages (as we don‘t like them very much - too game determinating), but both sides would be evenly matched, so somehow after the high tide of the German offensives, each player would get one platoon and some extras. Bart played the Stormtroopers with a n A7V and  some artillery and mortars while I commanded the "normal troopers plus a "Beutepanzer". Peter played a British special platoon with a brand new Mark V (we boosted his morale to equal the Stormtroopers), and Neil playing the French pilous with a little Renault and some guns and mortars.

The set up was a bit brutal for any tactical movement as it lacked a bit of hills and walls and fences in the centre, so nobody would dare to come up and get slaughtered (apart from my platoon, of course) and so the main battle was a tank and artillery gunfight. In the end we all agreed on a draw (as usual) as no real advance was made or significant unit loss was there that would justify such statement ... the "black day" of the Imperial German army would have to wait a little bit longer, while the advance was surely stopped.

The initial situation

The British "train station"
Barts stormtrooper arrive on the scene

The French hide in the Woods (very wise)
The Stormtroopers aren't living up to their name ...
my platoon of normal recruits arrives at the edge of a forrest ...

While the British choose to lay fire upon them (instead of moving) 

For the tank and some recruits it is getting hot ...

the utmost point of advance in the game for the German players ...

The Beutepanzer turns from a weapon into a landmark ...

The Mark V slowly advance but too late ...

The infamous MG nest that killed a lot of Germans that day
but the Stormtroopers had an equal deadly advance post 
Neil was truly in line with his Pilous, up to the coat colours ...

the British get some fire as well ....

But the "train station" held out

The HMG put a hold to the German advance very quickly

2 comments:

  1. Nice looking game, a draw sounds fair, cagey players?
    Best Iain

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    1. Thank you Iain, naw, actually I wasn‘t used to the "open warfare" in the set up - we just played trenches before, so a bit more hills in the centre would have made a difference, but we had fun anyhow. :)

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