If the players agree, and of course enough screening cards are available, the opening player can declare up to one operational objective for the opposing player at a cost of three cards of any troop type. Objectives can only be singular battle field items in the half of the declaring player‘s table, i.e. hills, farms, villages or bridges or fortified positions, never an area of wood, a road, a river or swamp. The opponent who has the second move, has the choice to either buy another objective or to ‘bid‘ higher by paying four cards for the benefit of deploying the former objective in his zone (randomly determined). Does the opponent occupy an enemy objective for one turn in the half of the players table the opponent wins automatically.